Town: Ådehlÿ Cal̄ Chåb

Ådehlÿ Cal̄ Chåb

Ådehlÿ Cal̄ Chåb
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceEkÿckyewl̄ärt Provence
RegionLeiris Moor
Founded492
Community LeaderAutocrat Blatela Zÿhndtubqugbuhez
Area4 km2 (1 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation10656 m (-7989 ft)
Average Yearly Precipitation105 cm/y (41 in/y)
Population1056
Population Density264 people per km2 (1056 people per mi2)
Town AuraAugury
Naming
Native nameÅdehlÿ Cal̄ Chåb
Pronunciation/kall/ /s̼ɑːb/
Direct Translation[maroon] [factory]
Translation[Not Yet Translated]

Ådehlÿ Cal̄ Chåb (/kall/ /s̼ɑːb/ [maroon] [factory]) is a subtropical Town located in the Ekÿckyewl̄ärt Provence of the Kingdom of Hobben.

The name Ådehlÿ Cal̄ Chåb is derived from the Dwarven language, as Ådehlÿ Cal̄ Chåb was founded by Kradous Hub̄qug, who was culturaly Dwarvern.

Climate

Ådehlÿ Cal̄ Chåb has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 23°C (73°F). Ådehlÿ Cal̄ Chåb receives an average of 105 cm/y (41 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Cal̄ Chåb covers an area of nearly 4 km2 (1 mi2), and an average elevation of 10656 m (-7989 ft) above sea level.

Overview

Ådehlÿ Cal̄ Chåb was founded in time immemorial, reportedly some time durring the late 6th century, by Kradous Hub̄qug. The establishment of the new community went well, with no major obsticles durring construction.

Ådehlÿ Cal̄ Chåb was built using the conventions of Dwarvern durring the late 6th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Cal̄ Chåb is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Cal̄ Chåb is buildings are located arround a single crampt paverstone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town lacks any defencive features, though certainly constructing even a simple fence or digging a ditch is at the forefront of the 's mind. At least, one would hope so.

A look around Ådehlÿ Cal̄ Chåb gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Ådehlÿ Cal̄ Chåb brings to mind.

Civic Infrastructure

Ådehlÿ Cal̄ Chåb has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Cal̄ Chåb.

Ådehlÿ Cal̄ Chåb has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Cal̄ Chåb has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ådehlÿ Cal̄ Chåb has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Cal̄ Chåb has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Cal̄ Chåb's public wards, blessings, and other arcane systems.

Ådehlÿ Cal̄ Chåb possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Ådehlÿ Cal̄ Chåb has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Cal̄ Chåb has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ådehlÿ Cal̄ Chåb's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, spring is short in Ådehlÿ Cal̄ Chåb.

The Living Topiary near Ådehlÿ Cal̄ Chåb are known to be quite timid.

Ådehlÿ Cal̄ Chåb's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves line dance to channel Wild Magic energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4255 m2
    • Cattle and Similar Creatures: 264
    • Poultry: 3168
    • Swine: 211
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 105

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 2
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

312 of Ådehlÿ Cal̄ Chåb's population work within a Foundational Occupation.

671 of Ådehlÿ Cal̄ Chåb's population do not work in a formal occupation, but do contribute to the local economy. 73 (7%) are noncontributers.

Points of Interest

Ådehlÿ Cal̄ Chåb is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

Ådehlÿ Cal̄ Chåb is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the late 2nd century the Kami blessed the town with good fortune for a year and a day. One of Ådehlÿ Cal̄ Chåb's local festivals commemorates this miracle.

History